But its so under the hood that i cant quite see it well enough. With darktoz im always happy to sub because i know he's constantly trying to push himself. A couple of on schedule releases and all will be forgiven. Basically just whop it out on time and dont try to be ambitious. Take the events you know (multiple triggering, mini games (claus, boot hunting), throw in a fail ending like Yvonne/khulan, and test the player on their multiple skills over the course of the game thusfar. Honestly after this floor, the next one needs to be a consolidation. Even the Ms Claus event gave us ridiculously silly mini games that felt annoying and challenging. Throw in the in-fight extras of Khulan or the mechanics of the snake lady (its been that long since ive played the game now i cant remember names). So not sure what the hold up really is? They have the art on point. And once you have that process down, you really should be able to stage events all over a floor. Even with a floor as interesting as the nun's, its still essentially 4 staging points times 3 scenes, plus the boss fight scenes, plus an interactive trigger scene (hiding), and the cage (2 more events). If we were going with a serious overhaul of mechanics, then no problem.
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